Museums & The Web
4/18/13
Nancy Proctor - Mobile is bringing us back to a sense of place.
Museums & The Web ASIA, Dec 2013
"When the Rare Becomes Commonplace"
Opening Keynote, Larry Friedlander
Comments
with Peter Samis, Heather Champ
Web Lab - bridging the divide between the online and in museum experience
- Dave Patten, United Kingdom
- Dana Mitroff Silvers, United States, Maryanna Rogers, United States, Molly Wilson, USA
- Jane Alexander, USA, Jake Barton, USA, Caroline Goeser, USA
4/18/13
Nancy Proctor - Mobile is bringing us back to a sense of place.
Museums & The Web ASIA, Dec 2013
"When the Rare Becomes Commonplace"
Opening Keynote, Larry Friedlander
- "the stone the builders rejected has become the cornerstone" Psalms 118:22
- computer in the lobby too radical in 1985
- now a "teenage crisis" maturing
- basic task of museums is protection of works of cultural significance now and for future generations
- "All that is solid melts into air, all that is holy is profaned" Karl Marx
- 3 projects
- Temple Mount, Jerusalem
- Flythroughs of religious and ancient places
- Royal National Theatre
- Expose the machinery behind the illusion
- Refine theater aas a process rather than a product
- Educates the viewers eye
- Guestbook Project
- "a travelling communally created exhibit"
- born out of conflict
- "geographical place as an interface"
- Temple Mount, Jerusalem
- Cities, Functions, and Spaces
- Separation of zones important. Outside the walls, inside the walls, museums are clearly demarcated in the old paradigm
- Waste system - flea market, ephemera
- Museums in contrast. Built to suggest timelessness, on the peak of the mountain
- value from trivial
- sacred from profane
- Globalization means boundaries are blurred by cultural intermingling. Museums vulnerability in "digital storm"
- "How with this rage shall beauty hold a plea, Whose action is no stronger than a flower?" Sonnet 65, Shakespeare, on aging
- Are museums now a "society of spectacle?" Merchandise and theater, a consumer model
- Lagerfeld - "it takes a lot of effort to keep people engaged. they need magic."
- Quentin Bajac - "we need to educate the eye"
- "cheapening of information" leads to a loss of a sense of wonder
- Problems with digital
- too easy to access, grasp, discard
- Confront the viewer with complexity and difficulty hidden within information
- We can hold multiple perspectives about information in our minds
- Information has a history
- Information can be contested and appropriated
- Information has a future, it can be assimilated and used
- Suggestions for user experience
- Make it hard
- Make it risky
- Don't connect all the dots
- Less rather than more
- Build in change
- Allow lateral connections among audience
- Explain yourself *your criteria; why users should care
- Provide multiple master plots or narratives
- Stress the individual perspectives and the needs of the audience
- Provice means of continuing, deepening and sharing experience.
Comments
with Peter Samis, Heather Champ
- "What are our pimples as we mutate into our mature form?"
- Museum experience should be similar to theatre experience
- Orgasmic release, resolution
- Continuity of experience; as part of an event structured by my interest and energy
- Resolve in some way that I can take in and use it
- From representation to confrontation
- "Get them where they come from."
- People don't allow images to soak into them anymore.
- "Slow museum movement"
- "We're tired of the mediated story." Champ
- "Problematize the surface." Samis - Gallery host program, conversation/discussion in the gallery, staging the museum as live theatre
- Shakespeare was very good at judging prejudices. Surprise those prejudices. Black man the victim/soft-hearted; White guy the villain.
- What are you bringing to this gallery? How can we subvert it?
- Summon people's cleverness - Friedlander
- "Be clever at avoiding a pseudo-educational format." Friedlander
Web Lab - bridging the divide between the online and in museum experience
- Dave Patten, United Kingdom
- Physical presence, but also accessible from anywhere
- 24/7 opening hours
- Google, Tellarc, Science Museum, Be Real (agency), Universal Design Studio (physical space)
- Distributed team (UK, Rhode Island, SF, Amsterdam)
- Google docs/hangout
- Design docs written collaboratively in real time
- Opened the exhibition in beta
- "Google paid for everything." Slightly unsettling.
- Dana Mitroff Silvers, United States, Maryanna Rogers, United States, Molly Wilson, USA
- Stanford d-school
- Design Thinking
- Empathize: ehtnographic methods; qualitiatve
- Design: which problems should we solve? psychographic data
- Ideate: generate as many ideas as possible; flares, no judgement, low-res ideas; potential, not perfection
- Prototype: rough; just real enough to learn from. low-res means less attachment
- Test
- Step 1: Talk to real people, hang out in the gallery
- Outcome of the exercise is to learn the design thinking process
- "3 weeks from 0 to prototype" Molly Wilson
- Jane Alexander, USA, Jake Barton, USA, Caroline Goeser, USA
- Gallery One
- Screen porn
- "Build a gallery experience that would welcome all visitors"
- Reinterpreted, and reinstalled the entire permanent collection - 55 pieces in Gallery One, in 13-14 installations that work across the galleries in various ways; e.g. "Lion" - "What does a lion look like?"
- No right answer; artists come at it differently
- Help people have new experiences around works of art
- Suggest continuing traditions around works of art - "Something that's in a vitrine is still living, depending on how you look at it, and what you know."
- Archive is not static, it's literally dynamic - the "Collection Wall"
- Tour is created using the wall (or can use a set version)
- "Near you now"
- Multiple voices/interpretations
- http://artmuseumteaching.com/2013/04/15/blending-art-technology-interpretation-cleveland-museum-of-arts-gallery-one-artlens/
- Jake Barton - don't put a screen in front of a Picasso. The traditional gallery works really, really well.
- "The director hates technology." It's not about reinvention, but augmentation. Direct access to the artwork. All inquiry based.
- In the presence of the artwork, revelation of the production techniques
- Search by drawing
- Dissolve the artwork's current context, and outline it's previous life
- See Jo Mitchell creating her painting
- $10M grant :)
- What does a long-form relationship with a museum look like?
- Adaptable & responsive timeline
Also, totally stoked to see Making Sense of Historic Photographic Collections on Flickr The Commons: Institutional and User Perspectives by Bronwen Colquhoun.